Wooden Barrel
Wooden Barrel

The goal of this lecture series was to demonstrate the process of creating a stylized, game-ready asset from scratch. The lecture series began with a basic blockout model that was imported to Zbrush to create a high-poly model. Retopology was done using 3Ds Max. Finally, mesh map baking, texture painting, and rendering were demonstrated using Substance 3D Painter.

More artwork